Added some more wishes and quiz questions from community submissions.
Fixed wrong character starting levels in linear mode.
Fixed some typos and added more wishes and quiz questions.
Bundt has a 50% chance to be a chocolate cake with palette shuffle instead of 100%.
Added warp to Smithy in Grate Guy's Casino available once the Bright Card is obtained.
Added community messages for Star Hill wish dialogs (more to be added in the future).
Added Dr. Topper quiz shuffle flag with community questions (more to be added in the future).
Thanks to patcdr for help with these!
Fixed crash with some flag combinations.
Fixed dummy items appearing in NPC reward spots with some flag combinations.
Revamped front end UI and flag selection, and include flag hash in the filename.
Added API for generating seeds with permalinks for race bots (ask for details in the Discord if
you're a bot developer!)
Replaced seed number with version on name entry screen. Hash values on file select should be used
for verification instead.
Added a brand new non-linear mode: Open. Previous mode is now called Linear. Changes
for this are too numerous to list here, but some open-mode specific changes are as follows:
Key item shuffle available along with chest/reward shuffling. There are a LOT of options
available for chest/reward shuffling logic including mixing key items with them!
Boss shuffle with stat scaling similar to Free Enterprise, plus music shuffle option.
Star piece shuffle that randomizes where star pieces are located to access the endgame.
Bowser's Keep minigame randomization, ex. Ball Solitaire and Magic Buttons.
Geno can now use other's weapons, and they can use his.
Fixed Hurly Gloves softlock issue in some situations, and also allow Mario to use them.
Group Hug can now be learned by anyone.
The Seed, Fertilizer, and Bright Card items are now Special Items and no longer appear in shops.
Reworked character stat shuffle so stats should increase more evently as characters level up, and
will always increase by at least 1 for each level.
Complete revamp of shop shuffle logic and item pricing.
Fixed a data corruption bug that resulted in wrong Psychopath text for weaknesses.
Fixed issue with Smithy 2 having different HP for each head.
Added sanity check option for enemy shuffle for attack power multiplier and status effects.
Healing spells no longer miss due to spell hitrate shuffling.
Adjusted boss immunities and weaknesses to allow elemental attacks to be more useful in general.
Removed Fireworks item from the shop shuffle because it doesn't do anything in a normal shop.
Split equipment shuffle flag into separate flags for stats and which characters can equip them.
Adjusted chances of special properties on equipment lower for balance.
Fixed issue with custom flags being used in full randomize mode by mistake
Fixed special property item descriptions still showing vanilla text
Added option to shuffle elemental protections and status immunities of equipment
Updated descriptions of equipment to show special propery and stats info with custom icons
Enemy shuffle now allows a tiny (1/255) chance for bosses to be vulnerable to instant KO
Psychopath now reveals shuffled enemy immunities and weaknesses when perfectly timed
Fixed issue with coins still being capped at 999 when getting coins from a chest outside of battle
Fixed a bug where instant KO attacks could bypass instant KO protection from equipment
Fixed softlock with some flying enemies on certain screen coordinates in battle
Full rewrite of backend logic for future feature support, faster patch generation, and smaller patch
Switched to new version numbering with major/minor version
Added hash values for names on file select screen to verify seed
Updated cutscene skip patch for a few remaining cutscenes and bug fixes
Mario can now be swapped out of the active party members
Max coin amount has been increased to 9999
Because of max coin change, shop prices for items are now allowed to go beyond 999 when shuffled
Fixed issue where levels could progress beyond 30 leading to bad things happening
Fixed bad enemy battle screen coordinates that could cause softlocks in certain cases
Dodo solo fight now ends when Dodo is at 60% of his shuffled HP, not always 600 HP
Channel Title and Title ID are now changed for Wii Virtual Console WAD files when packing so the title
includes the seed number to tell them apart, and the channel and save data will not conflict with other
seeds or commercial VC games
Added new option to randomize the order characters join the party (points at which they join are still
Cutscene skip patch is now mandatory due to party join shuffle (and other future features)
Dropped support for JP version due to cutscene skip patch modifications being mandatory
Starting FP is now shuffled as well when randomizing spell stats
Fixed issue with Bowyer's button lock attack doing damage or applying status effects
Removed damage numbers from attacks which have the instant death flag
Group Hug now guaranteed not to be the final spell learned by Peach
New algorithm for exp required to level up to smooth out progression curve
Move to new web-based front end
Added cutscene skip patch for US/EU ROM (thanks Alanim!)
Added ability to pack randomized ROM in corresponding Virtual Console WAD file to play on Wii VC
Seed number now appears on name entry screen in JP version as well
Debug Bomb no longer appears in shops
Excluded Apprentice enemy from formation shuffle to avoid battle event script problems
Fixed issue with some boss enemies mistakenly being shuffled with normal enemy groups
Exclude certain characters from equipping certain weapons that cause softlocks when used by them
Cap exp required for level up at 9999 for max level
Other debug status bombs no longer appear in shops
Fixed randomization of Geno Boost stats so it doesn't break the spell
Lower rate of high multiplier physical attacks
Disciple's shop only has 10 items
Change file select on Japanese version
Peach always gets Group Hug
Limit number of enemies to 6 (issues with spell animation/targeting)
Add Snifit to the list of boss enemies
Add Hangin' Shy to boss enemies
Yoshi's Cookie items can only be consumables
Don't randomize equippability of Geno's weapons (game freezes)
Don't randomize enemy attacks for early game mandatory battles
Misc tweaks to enemy attack randomization
Remove glitchy enemies from the intro
Limit randomization of monster exp
Ban a few more enemies from being shuffled
Make the experience curve a little more friendly early on
Don't randomize equippability of certain buggy weapons