The randomizer applies a patch which skips most of the cutscenes and text in the game. This patch only works on the US or EU version, since the EU version is based on the US one. Only these regions are supported as a result.
The primary open world mode of this randomizer! Open mode significantly changes the base game in a number of ways. In general, this is a non-linear mode where almost the entire map is open to you from the beginning. You must recover the star pieces (in any order) to open the way to the Factory and the endgame. This means you can go into high level areas at a comparitively low level, so save often!
The legacy mode from the original version of the randomizer. In Linear mode, while the most of the cutscenes and text have been removed, the actual progression of the plot and collection of the star pieces remains the same as the vanilla game. Story events will occur where they are supposed to, characters will join your party at the expected points (although which character it is can be randomized if desired), and stars will be awarded from the same bosses.
NOTE: This is a LEGACY mode! Many flags are unavailable in this mode, and new features are NOT being added to this as a general rule! It is significantly different from the main open world mode, and has only been kept intact to preserve some of the experience of the original version of the randomizer made by abyssonym.
The flags can significantly change the randomizer experience. They are broken into categories:
The locations of key items are shuffled amongst each other. For example, you may find the Shed Key at Croco 1 instead of the Rare Frog Coin.
The items randomized this way are the Rare Frog Coin, Cricket Pie, Bambino Bomb, Castle Key 1, Castle Key 2, Alto Card, Tenor Card, Soprano Card, Greaper Flag, Dry Bones Flag, Big Boo Flag, Shed Key, Elder Key, Cricket Jam, Temple Key, and Room Key.
The Seed and Fertilizer will be included in the key item shuffle.
The Bright Card will be included in the key item shuffle.
Assigns six star pieces to random boss locations, excluding Culex's Lair, Bowser's Keep, and the Factory. Collect all the star pieces to open Bowser's Keep and progress to the end of the game.
You must find seven Star Pieces instead of six to open the final area.
Bowser's Keep is open from the start and the boss locations inside the keep may have Star Pieces. The Factory will be opened once you find all Star Pieces.
Culex's Lair in Monstro Town may have a Star Piece.
Stats for each character will be randomized.
The power and FP cost of character magic spells will be randomized.
Characters join your party at the same spots, but the character you get there is randomized. The character that joins the party will have their stats and starting level scaled for that spot.
The spells each character learns and what level they learn them are randomized.
Instead of starting with 3 characters, you start off with only one. Mushroom Way and Moleville Mines area bosses will add characters to your party in addition to Marrymore and Forest Maze.
Guarantees that your first party slot will be the chosen character
If a character is excluded, their designated recruitment spot will be empty.
Mario cannot be recruited.
Mallow cannot be recruited.
Geno cannot be recruited.
Bowser cannot be recruited.
Toadstool cannot be recruited.
Your party members get a change of wardrobe!
Any chest or sidequest reward may contain anything.
Chests and sidequest rewards that are harder to access will contain better items.
Chest and sidequest reward contents are the same as the original game, but shuffled within the same area.
All chests give the "You missed!" cutscene, and sidequest rewards give you nothing.
The lowest ranked items will be replaced with coins in chests.
Randomize the locations of some special equips. This flag overrides all T flags except Tx.
The Super Suit, Attack Scarf, Quartz Charm, Jinx Belt, and Ghost Medal locations will be shuffled within each other.
The Super Suit, Attack Scarf, Quartz Charm, Jinx Belt, Ghost Medal, FroggieStick, Zoom Shoes, Chomp, Lazy Shell Weapon, and Lazy Shell Armor locations will be shuffled within each other.
The items shuffled by your selected option will not appear in any shops or any other chests or reward spots.
Shop contents and prices will be shuffled
Any shop may contain anything.
Shops that are harder to access will contain better items.
Shops will only contain items that were available in the original game's shops, shuffled amongst each other.
All shops contain only the Goodie Bag.
All shop items will cost 1 coin. You will start with 9999 coins and 99 frog coins.
The EXP and items received from enemies will be randomized.
Normal enemy battle formations will be randomized. Boss formations are not affected.
Enemy stats and immunities/weaknesses will be randomized.
Enemy spells and attacks will have their power and potential status effects randomized.
Enemies can cast random spells. I.E. Mack could cast Blast instead of Flame.
Removes safety checks on enemy attack shuffle that prevent abnormally large effects.
The positions of bosses (including Pandorite, Hidon, and Box Boy) are shuffled. By default, when a boss is moved, its stats are scaled to match its new location.
Battle music will be randomized for each boss fight.
Boss stats will not be scaled to match the battle it's replacing.
Attack, defense, magic attack, magic defense, and speed granted by equipment will be randomized
Special buffs granted by equipment will be randomized (attack/defense boost, elemental/status immunities). See Resources page for an explanation of these.
Each equip's list of characters that can wear it will be randomized.
Normally certain namesake items retain their protections: Fearless Pin, Antidote Pin, Trueform Pin, and Wakeup Pin. In addition, at least four equipment will have instant KO protection. This flag removes those checks.
Earned experience points are increased for faster levelling.
XP is doubled
XP is tripled to simulate no XP split
Bosses still award XP.
Invincibility stars give exp based on the number of star pieces collected.
The layout for the Ball Solitaire minigame will be randomized.
The layout for the Magic Buttons minigame will be randomized.
The question pool for the Dr. Topper quiz will include new questions provided by the community.
You will not be able to skip the boss in Mushroom Kingdom.
Fixes Magikoopa bug after King Bomb explodes that prevents him from taking further actions.
You will not be able to use Geno Whirl or Pure Water to OHKO any allies to a boss (Mallow Clone, Mad Mallet, Fautso, etc).
Fixes the Exor bug where he is vulnerable to Geno Whirl when the eyes are stunned.
Randomize the status effect inflicted on a party member with the Fake Mushroom. It will only give one status effect per seed, which has a 1/8 chance of being Invincibility.
You must complete 1 door in Bowser's Keep to proceed to the first boss fight.
You must complete 2 doors in Bowser's Keep to proceed to the first boss fight.
You must complete 3 doors in Bowser's Keep to proceed to the first boss fight.
You must complete 4 doors in Bowser's Keep to proceed to the first boss fight.
You must complete 5 doors in Bowser's Keep to proceed to the first boss fight.
You must complete all 6 doors in Bowser's Keep to proceed to the first boss fight.
Each of the 6 Bowser's Keep doors will contain 3 random rooms from any of the original 6 doors.
Once you collect all your Star Pieces, you can talk to Grate Guy to warp directly to the final boss.
Seed is a number used to randomize the game. If you want to generate the same game as somebody else for racing, you can enter an exact seed here. If you just want a fresh experience, leave this blank and the site will generate it automatically.