Getting started is simple!
You can check out the Help section of this site for more information on all the different ways you can randomize the game.
If you're not familiar with the randomizer, you should check out the Resources page for some important info!
Region:
If you're playing on Wii Virtual Console, you can load a WAD file for the same region as the currently loaded ROM. This will allow you to have the randomized ROM packed into the WAD as part of the randomizer process for easy installation on your system. This is NOT required if you're not playing on Virtual Console.
WAD file loaded successfully.
The locations of key items are shuffled amongst each other. For example, you may find the Shed Key at Croco 1 instead of the Rare Frog Coin.
The items randomized this way are the Rare Frog Coin, Cricket Pie, Bambino Bomb, Castle Key 1, Castle Key 2, Alto Card, Tenor Card, Soprano Card, Greaper Flag, Dry Bones Flag, Big Boo Flag, Shed Key, Elder Key, Cricket Jam, Temple Key, and Room Key.
The Seed and Fertilizer will be included in the key item shuffle.
(The Seed and Fertilizer can be found in their original locations.)
The Bright Card will be included in the key item shuffle.
(The Bright Card can be found in Booster's Tower after completing it.)
(The key items will stay in their original locations.)
Assigns six star pieces to random boss locations, excluding Culex's Lair, Bowser's Keep, and the Factory. Collect all the star pieces to open Bowser's Keep and progress to the end of the game.
You must find seven Star Pieces instead of six to open the final area.
(You do not need to find a seventh Star Piece to open the final area.)
Bowser's Keep is open from the start and the boss locations inside the keep may have Star Pieces. The Factory will be opened once you find all Star Pieces.
(Bowser's Keep will not contain any Star Pieces, and will be opened when you find all your Star Pieces.)
Culex's Lair in Monstro Town may have a Star Piece.
(Culex's Lair in Monstro Town will not have a Star Piece.)
(The star pieces will stay in their original locations.)
Randomize characters
Stats for each character will be randomized.
(The characters will retain their original attack, defense, magic attack, magic defense, and speed stats.)
The power and FP cost of character magic spells will be randomized.
(Base power and FP cost of party spells are unchanged from the original game.)
Characters join your party at the same spots, but the character you get there is randomized. The character that joins the party will have their stats and starting level scaled for that spot.
(You will start with Mario, Mallow, and Geno, and must recruit Bowser and Peach.)
The spells each character learns and what level they learn them are randomized.
(Characters retain their original spell lists.)
Instead of starting with 3 characters, you start off with only one. Mushroom Way and Moleville Mines area bosses will add characters to your party in addition to Marrymore and Forest Maze.
Guarantees that your first party slot will be the chosen character
Start as Mario
Start as Mallow
Start as Geno
Start as Bowser
Start as Toadstool
If a character is excluded, their designated recruitment spot will be empty.
Mario cannot be recruited.
Mallow cannot be recruited.
Geno cannot be recruited.
Bowser cannot be recruited.
Toadstool cannot be recruited.
Your party members get a change of wardrobe!
(Sprite colours are not modified.)
Randomize untrapped chest contents & sidequest rewards
Any chest or sidequest reward may contain anything.
Any item may appear in a chest or sidequest reward (besides key items).
Out of all items that could appear in chests and as sidequest rewards, the very best items will be left out.
Only weak equipment and some support/healing items will appear in chests and as sidequest rewards.
Only the very worst items will appear in chests and as sidequest rewards.
Only actual treasure chests will be shuffled, sidequest reward spots will be left alone.
(Sidequest rewards are randomized.)
Chests will not contain coins.
(Chests may contain coins.)
Chests will not contain frog coins.
(Chests may contain frog coins.)
Chests will not contain FP flowers.
(Chests may contain FP flowers.)
Chests will not contain heal mushrooms.
(Chests may contain heal mushrooms.)
EXP Stars
The number and locations of EXP stars are randomized.
Chests will not contain invincibility stars.
(EXP stars are not affected by chest shuffle.)
Shuffled chests or sidequest rewards may contain a key item.
Include 3D Maze
(3D Maze will not have a key item.)
Include Culex's Lair
(Culex's lair will not have a key item.)
Include 30 Super Jumps
(30 Super Jumps will not have a key item.)
Include 100 Super Jumps
(100 Super Jumps will not have a key item.)
(Chests and sidequest rewards will not contain key items, with the exception of the Kero Sewers chest.)
Chests and sidequest rewards that are harder to access will contain better items.
Any item may appear in a chest or sidequest reward (besides key items).
Out of all items that could appear in chests and as sidequest rewards, the very best items will be left out.
Only weak equipment and some support/healing items will appear in chests and as sidequest rewards.
Only actual treasure chests will be shuffled, sidequest reward spots will be left alone.
(Sidequest rewards are randomized.)
Chests will not contain coins.
(Chests may contain coins.)
Chests will not contain frog coins.
(Chests may contain frog coins.)
Chests will not contain FP flowers.
(Chests may contain FP flowers.)
Chests will not contain heal mushrooms.
(Chests may contain heal mushrooms.)
EXP Stars
The number and locations of EXP stars are randomized.
Chests will not contain invincibility stars.
(EXP stars are not affected by chest shuffle.)
Shuffled chests or sidequest rewards may contain a key item.
Include 3D Maze
(3D Maze will not have a key item.)
Include Culex's Lair
(Culex's lair will not have a key item.)
Include 30 Super Jumps
(30 Super Jumps will not have a key item.)
Include 100 Super Jumps
(100 Super Jumps will not have a key item.)
(Chests and sidequest rewards will not contain key items, with the exception of the Kero Sewers chest.)
Chest and sidequest reward contents are the same as the original game, but shuffled within the same area.
Any item may appear in a chest or sidequest reward (besides key items).
Out of all items that could appear in chests and as sidequest rewards, the very best items will be left out.
Only weak equipment and some support/healing items will appear in chests and as sidequest rewards.
Only the very worst items will appear in chests and as sidequest rewards.
Chests will not contain coins.
(Chests may contain coins.)
Chests will not contain frog coins.
(Chests may contain frog coins.)
Chests will not contain FP flowers.
(Chests may contain FP flowers.)
Chests will not contain heal mushrooms.
(Chests may contain heal mushrooms.)
Chests will not contain invincibility stars.
All chests give the "You missed!" cutscene, and sidequest rewards give you nothing.
(Chest and reward contents will remain unchanged from the original game.)
The lowest ranked items will be replaced with coins in chests.
(You may find low-ranked items in chests.)
Randomize the locations of some special equips. This flag overrides all T flags except Tx.
The Super Suit, Attack Scarf, Quartz Charm, Jinx Belt, and Ghost Medal locations will be shuffled within each other.
The Super Suit, Attack Scarf, Quartz Charm, Jinx Belt, Ghost Medal, FroggieStick, Zoom Shoes, Chomp, Lazy Shell Weapon, and Lazy Shell Armor locations will be shuffled within each other.
The items shuffled by your selected option will not appear in any shops or any other chests or reward spots.
(The items listed under the M flag may still appear in shops and other chests.)
(The Monstro Town and key item equip rewards are shuffled the same as all other chest/reward slots.)
Shop contents and prices will be shuffled
Any shop may contain anything.
Any non-key item may appear in a shop.
Out of all items that could appear in shops, the very best items will be left out.
Only weak equipment and some support/healing items will appear in shops.
Only the very worst equipment and support/healing items will appear in shops.
Some items may not appear in shops at all.
(Every item, except for key items and the Wallet, will appear in at least 1 shop.)
Shops that are harder to access will contain better items.
Any non-key item may appear in a shop.
Out of all items that could appear in shops, the very best items will be left out.
Only weak equipment and some support/healing items will appear in shops.
Some items may not appear in shops at all.
(Every item, except for key items and the Wallet, will appear in at least 1 shop.)
Shops will only contain items that were available in the original game's shops, shuffled amongst each other.
Any non-key item may appear in a shop.
Out of all items that could appear in shops, the very best items will be left out.
Only weak equipment and some support/healing items will appear in shops.
Only the very worst equipment and support/healing items will appear in shops.
Some items may not appear in shops at all.
(Every item, except for key items and the Wallet, will appear in at least 1 shop.)
All shops contain only the Goodie Bag.
(Shop contents and item prices remain unchanged from the original game.)
All shop items will cost 1 coin. You will start with 9999 coins and 99 frog coins.
(Shops are not free, and you start with 0 coins.)
Randomize enemies
The EXP and items received from enemies will be randomized.
(Battle prize drops are unchanged from the original game.)
Normal enemy battle formations will be randomized. Boss formations are not affected.
(Random battle formations remain the same as in the original game.)
Enemy stats and immunities/weaknesses will be randomized.
(The enemies will retain their original attack, defense, m.attack, m.defense, speed, weaknesses, and immunities.)
Enemy spells and attacks will have their power and potential status effects randomized.
(Base power and status casts of enemy spells and attacks are unchanged from the original game.)
Enemies can cast random spells. I.E. Mack could cast Blast instead of Flame.
(Enemies cast the normal spells they're expected to.)
Removes safety checks on enemy attack shuffle that prevent abnormally large effects.
(Enemy stat shuffling should not skew abnormally high.)
The positions of bosses (including Pandorite, Hidon, and Box Boy) are shuffled. By default, when a boss is moved, its stats are scaled to match its new location.
Battle music will be randomized for each boss fight.
(Battle music for each location will remain unchanged from the original game.)
Include Culex
(Culex will remain in his door in Monstro Town.)
Boss stats will not be scaled to match the battle it's replacing.
(Turning the Bs flag off affirms that boss stats will indeed be scaled.)
(Bosses will stay in their original locations.)
Randomize equipment
Attack, defense, magic attack, magic defense, and speed granted by equipment will be randomized
(Attack, defense, magic attack, magic defense, and speed granted by equipment remain unchanged from the original game.)
Special buffs granted by equipment will be randomized (attack/defense boost, elemental/status immunities). See Resources page for an explanation of these.
(Immunities and boost multipliers granted by equipment remain unchanged from the original game.)
Each equip's list of characters that can wear it will be randomized.
(Each equip's list of characters that can wear it will remain unchanged from the original game.)
Normally certain namesake items retain their protections: Fearless Pin, Antidote Pin, Trueform Pin, and Wakeup Pin. In addition, at least four equipment will have instant KO protection. This flag removes those checks.
(Namesake properties such as Fearless Pin, Antidote Pin, Trueform Pin, and Wakeup Pin remain intact, and at least four pieces of equipment will have instant KO protection.)
Earned experience points are increased for faster levelling.
XP is doubled
XP is tripled to simulate no XP split
(Earned experience points are the same as the vanilla game.)
Bosses still award XP.
(You will receive EXP from non-boss fights.)
Bosses don't reward XP.
(You will receive EXP from boss fights.)
Invincibility stars give exp based on the number of star pieces collected.
All stars give 0 XP
(Invincibility stars grant the amount of EXP given in the original game.)
Minigames
The layout for the Ball Solitaire minigame will be randomized.
(Ball Solitaire minigame will be the same as vanilla.)
The layout for the Magic Buttons minigame will be randomized.
(Magic Buttons minigame will be the same as vanilla.)
The question pool for the Dr. Topper quiz will include new questions provided by the community.
(Dr. Topper quiz question pool will be the same as vanilla.)
Boss Glitch & Exploit Removals
You will not be able to skip the boss in Mushroom Kingdom.
(You may attempt to skip the boss in Mushroom Kingdom.)
Fixes Magikoopa bug after King Bomb explodes that prevents him from taking further actions.
(Magikoopa will remain disabled for the remainder of the fight if King Bomb uses Big Bang.)
You will not be able to use Geno Whirl or Pure Water to OHKO any allies to a boss (Mallow Clone, Mad Mallet, Fautso, etc).
(Some boss allies may be susceptible to Geno Whirl, and Belome 2's clones will still be susceptible to Pure Water.)
Fixes the Exor bug where he is vulnerable to Geno Whirl when the eyes are stunned.
(You may used a Timed Hit Geno Whirl to instantly KO Exor when its eye protection is removed.)
Randomize the status effect inflicted on a party member with the Fake Mushroom. It will only give one status effect per seed, which has a 1/8 chance of being Invincibility.
(The Fake Mushroom will always turn you into a mushroom.)
Randomize Bowser's Keep Door Contents
You must complete 1 door in Bowser's Keep to proceed to the first boss fight.
You must complete 2 doors in Bowser's Keep to proceed to the first boss fight.
You must complete 3 doors in Bowser's Keep to proceed to the first boss fight.
You must complete 4 doors in Bowser's Keep to proceed to the first boss fight.
You must complete 5 doors in Bowser's Keep to proceed to the first boss fight.
You must complete all 6 doors in Bowser's Keep to proceed to the first boss fight.
Each of the 6 Bowser's Keep doors will contain 3 random rooms from any of the original 6 doors.
(Bowser's Keep door contents have not changed, but their order is still subject to in-game RNG.)
Once you collect all your Star Pieces, you can talk to Grate Guy to warp directly to the final boss.
(There is no factory warp in Grate Guy's Casino.)
Always show who can equip what in stores.
(Only current party members know what they can wear.)